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CreateUseableItem


For QB users you can use QB.Functions.CreateUseableItem instead.

exports["bt-inventory"]:CreateUsableItem(itemName, function(source, item) end)
  • itemName: string - The name of the item to make usable.

  • source: number - The ID of the player using the item.

  • item: table- A table containing information about the item, such as its ID, name, and any other relevant data.

ClearInventory


exports["bt-inventory"]:ClearInventory(data)
  • data: string | number. Number would be the player id and string is the inv id

  • Return true or false depending if it was successfull

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